towing tiger
make the tiger towable by Default ("lesh's towing mod").
edit: i've tried it with this:
class CfgPatches { class lesh_tow_bwa3_tiger { units[]={}; weapons[]={}; requiredVersion=0.1; requiredAddons[]= { "bwa3_tiger" }; }; }; class CfgVehicles { class BWA3_Tiger_base; class BWA3_Tiger_Gunpod_PARS: BWA3_Tiger_base { LESH_canBeTowed=1; LESH_towFromFront=0; LESH_AxisOffsetTarget[]={0,-7,-1}; LESH_WheelOffset[]={0,-3}; }; class BWA3_Tiger_Gunpod_FZ: BWA3_Tiger_base { LESH_canBeTowed=1; LESH_towFromFront=0; LESH_AxisOffsetTarget[]={0,-7,-1}; LESH_WheelOffset[]={0,-3}; }; class BWA3_Tiger_Gunpod_Heavy: BWA3_Tiger_base { LESH_canBeTowed=1; LESH_towFromFront=0; LESH_AxisOffsetTarget[]={0,-7,-1}; LESH_WheelOffset[]={0,-3}; }; class BWA3_Tiger_RMK_base: BWA3_Tiger_base { LESH_canBeTowed=1; LESH_towFromFront=0; LESH_AxisOffsetTarget[]={0,-7,-1}; LESH_WheelOffset[]={0,-3}; }; };
this works, but somehow your model tends to dig its nose into the ground, while its tail is going upwards, when pushing it Forward.
this seems to be due to its behaviour, when recieving positive Speed, while weels are touching ground. (e.g. can't perform rolling-landings without getting damaged and frontflipping)