BWA3-public issueshttps://git.koffeinflummi.de/bwmod-team/bwa3-public/-/issues2023-12-12T17:46:35+01:00https://git.koffeinflummi.de/bwmod-team/bwa3-public/-/issues/142Game Crash beim Überluke gehen.2023-12-12T17:46:35+01:00Le GöGame Crash beim Überluke gehen.**Version information:**
Arma 3: `2.14.151210`
BWMod: `2.6`
CBA: `3.16.1`
**Describe the bug**
Wenn man im Leopard oder Puma überluke geht oder in die Third Person wechseln möchte, dann Crasht das Spiel.
Tritt zusätzlich im NLOS...**Version information:**
Arma 3: `2.14.151210`
BWMod: `2.6`
CBA: `3.16.1`
**Describe the bug**
Wenn man im Leopard oder Puma überluke geht oder in die Third Person wechseln möchte, dann Crasht das Spiel.
Tritt zusätzlich im NLOS modus auf, wenn die Spike einschlägt.
**Steps To Reproduce**
Überluke gehen oder in die Thirdperson wechseln.
**RPT log file**
https://pastebin.com/Xx6SY7Dfhttps://git.koffeinflummi.de/bwmod-team/bwa3-public/-/issues/141BWA3_MRS120_base does not support Extended Event Handlers2023-11-08T10:47:50+01:00Timi007BWA3_MRS120_base does not support Extended Event Handlers**Version information:**
Arma 3: `2.14`
BWMod: `2.6`
CBA: `3.16.1`
**Describe the bug**
RPT reports following line when BWMod is loaded with CBA:
```
15:29:35 [CBA] (xeh) WARNING: BWA3_MRS120_base does not support Extended Eve...**Version information:**
Arma 3: `2.14`
BWMod: `2.6`
CBA: `3.16.1`
**Describe the bug**
RPT reports following line when BWMod is loaded with CBA:
```
15:29:35 [CBA] (xeh) WARNING: BWA3_MRS120_base does not support Extended Event Handlers! Addon: @bwa3
```
**Steps To Reproduce**
Start the game with BWMod and CBA.
**RPT log file**
[arma3_x64_2023-11-04_15-29-24.rpt](/uploads/d94819c9afc7243502c7c52c5eac4652/arma3_x64_2023-11-04_15-29-24.rpt)Aggr094Aggr094https://git.koffeinflummi.de/bwmod-team/bwa3-public/-/issues/140Arma 2.14 - Texturen laden nicht korrekt, Munition vom Leopard nicht korrekt2023-09-08T17:48:43+02:00Eric HyllaArma 2.14 - Texturen laden nicht korrekt, Munition vom Leopard nicht korrektHallo,
seit dem Arma 3 Update 2.14 gibt es einige Probleme mit Fahrzeugen. Folgende Probleme sind aufgefallen:
1. alle Tropentarn Fahrzeuge werden als Flecktarn gespawned
2. Leopard 2 verliert alle Munitionsarten außer AP und HE trotz ...Hallo,
seit dem Arma 3 Update 2.14 gibt es einige Probleme mit Fahrzeugen. Folgende Probleme sind aufgefallen:
1. alle Tropentarn Fahrzeuge werden als Flecktarn gespawned
2. Leopard 2 verliert alle Munitionsarten außer AP und HE trotz Anpassung in Eden Editor
Ich habe nicht alles getestet, aber es wird nicht das einzige Problem sein.
Getestet mit Arma 3 und nur BWMod geladen. Sonst keine Mods.
VGAggr094Aggr094https://git.koffeinflummi.de/bwmod-team/bwa3-public/-/issues/139Wrong ACE_CSW class definition in bwa3_mrs1202023-05-13T01:04:57+02:00Valerii LiebiedievWrong ACE_CSW class definition in bwa3_mrs120[Link](https://git.koffeinflummi.de/bwmod-team/bwa3-public/-/blob/master/bwa3_mrs120/CfgWeapons.hpp#L123)
It cause error in Arsenal when i tried to select ACE Dragon weapon in secondary weapons (launchers).
It just must be inside class ...[Link](https://git.koffeinflummi.de/bwmod-team/bwa3-public/-/blob/master/bwa3_mrs120/CfgWeapons.hpp#L123)
It cause error in Arsenal when i tried to select ACE Dragon weapon in secondary weapons (launchers).
It just must be inside class `BWA3_mortar_120mm` and not in `CfgWeapons`https://git.koffeinflummi.de/bwmod-team/bwa3-public/-/issues/138Adding Realistic Guiding For SPIKE NLOS2023-04-23T16:17:30+02:00GalNaAdding Realistic Guiding For SPIKE NLOSAdd for SPIKE [this system](https://steamcommunity.com/sharedfiles/filedetails/?id=2964986025)Add for SPIKE [this system](https://steamcommunity.com/sharedfiles/filedetails/?id=2964986025)https://git.koffeinflummi.de/bwmod-team/bwa3-public/-/issues/137Skorpion - Funktionsfrage2023-02-04T17:05:11+01:00Eric HyllaSkorpion - FunktionsfrageHallo,
mit dem heutigen Update kam der Skorpion.
Das Handbuch habe ich soweit verstanden, auch alles eingestellt. Sobald man aber auf den "Feuern" Knopf drückt, passiert nichts.
Ich gehe mal davon aus, dass da Funktionen geblockt werd...Hallo,
mit dem heutigen Update kam der Skorpion.
Das Handbuch habe ich soweit verstanden, auch alles eingestellt. Sobald man aber auf den "Feuern" Knopf drückt, passiert nichts.
Ich gehe mal davon aus, dass da Funktionen geblockt werden wegen remoteExec oder ähnliches.
Oder habe ich da was nicht beachtet?
LGhttps://git.koffeinflummi.de/bwmod-team/bwa3-public/-/issues/136Spike LR has useless manual control2023-04-23T16:17:30+02:00GalNaSpike LR has useless manual controlThe Spike LR has unresponsive missile fly control renders manual aiming useless.
Make the rocket control mechanism the same as in this [mod](https://steamcommunity.com/sharedfiles/filedetails/?id=2695352282&searchtext=Spike+LR+ATGM), wh...The Spike LR has unresponsive missile fly control renders manual aiming useless.
Make the rocket control mechanism the same as in this [mod](https://steamcommunity.com/sharedfiles/filedetails/?id=2695352282&searchtext=Spike+LR+ATGM), which has more acceptable missile manipulation https://www.youtube.com/watch?v=gnfxwAehF0Qhttps://git.koffeinflummi.de/bwmod-team/bwa3-public/-/issues/135Clear BW Brille (glasses) is kind of yellowish2022-06-19T17:56:15+02:00Lukas "LuKe" PansegrauClear BW Brille (glasses) is kind of yellowishThe clear version of the BW Brille combat glasses has a yellow color layer instead of being some kind of just "clear".
item: BWA3_G_Combat_clear
You can compare this with the RHS-mod yellow tactical glasses.
Maybe use a variant of the B...The clear version of the BW Brille combat glasses has a yellow color layer instead of being some kind of just "clear".
item: BWA3_G_Combat_clear
You can compare this with the RHS-mod yellow tactical glasses.
Maybe use a variant of the BWmod black glasses for the clear version and make the black glasses even darker.https://git.koffeinflummi.de/bwmod-team/bwa3-public/-/issues/134Granatensound beim Karte öffnen bei Nacht2022-05-09T16:16:28+02:00Georg SchimmackGranatensound beim Karte öffnen bei NachtMoin liebe Entwickler,
beim Spielen am 28.4.22 mit der vPzGrenBrig 37 ist uns in einer Nachtmission mal wieder der Bug aufgefallen, dass ein Granatensound abgespielt wird, wenn man die Karte öffnet. Ich habe betreffende Szenen als Beisp...Moin liebe Entwickler,
beim Spielen am 28.4.22 mit der vPzGrenBrig 37 ist uns in einer Nachtmission mal wieder der Bug aufgefallen, dass ein Granatensound abgespielt wird, wenn man die Karte öffnet. Ich habe betreffende Szenen als Beispiel mal in einem YouTube-Video zusammen geschnitten.
Vermutlich wird das Abspielen des Sounds in folgendem Zustand getriggert:
- LLM auf Karte eingeschaltet
- Standort in einer Ruine/zerstörtes oder halbzerstörtes Gebäude
- Karte öffnen
Im Video kann man sehen, dass der Bug nicht auftrat in intakten Gebäuden und auf offenem Feld.
[YouTube-Link](https://youtu.be/mjls5qShb1I)
Ich hoffe, das Video kann zum Lösen des Problems helfen. Bei Rückfragen bin ich bei der vPzGrenBrig 37 im Forum oder auf dem Teamspeak zu erreichen.
Vielen Dank für euere Arbeit
mit freundlichen Grüßen
TheAntareshttps://git.koffeinflummi.de/bwmod-team/bwa3-public/-/issues/133Unconfigured direction of tiger's gun2022-11-15T19:20:31+01:00GalNaUnconfigured direction of tiger's gunUnconfigured direction of tiger's gun.
[Exist position when can shoot in body of the helicopter](https://cdn.discordapp.com/attachments/189399686766002176/940962598747271168/552eba330e10e9b8.jpg)
[See page 006 for gun parameters](https...Unconfigured direction of tiger's gun.
[Exist position when can shoot in body of the helicopter](https://cdn.discordapp.com/attachments/189399686766002176/940962598747271168/552eba330e10e9b8.jpg)
[See page 006 for gun parameters](https://web.archive.org/web/20180107173447/http://www.airbus.com/content/dam/corporate-topics/publications/brochures/Tiger-Brochure-Presentation.pdf)https://git.koffeinflummi.de/bwmod-team/bwa3-public/-/issues/132Cannot add ACE actions to objects which have no ACE_MainActions base action2022-02-07T12:49:14+01:00Timi007Cannot add ACE actions to objects which have no ACE_MainActions base action**Version information:**
Arma 3: `2.06`
BWMod: `2.4.0`
CBA: `3.15.6`
ACE: `3.14.1`
**Describe the bug**
You cannot add any ACE actions to objects (or classes) which do not have an `ACE_MainActions` base action. Adding action...**Version information:**
Arma 3: `2.06`
BWMod: `2.4.0`
CBA: `3.15.6`
ACE: `3.14.1`
**Describe the bug**
You cannot add any ACE actions to objects (or classes) which do not have an `ACE_MainActions` base action. Adding actions to objects having the base action do still work. This error does not occur with only CBA and ACE loaded.
**Steps To Reproduce**
Execute in console:
```sqf
_obj = createVehicle ["Land_Can_V2_F",position player,[],0,"CAN_COLLIDE"];
_action = ["SayHi","Say Hi","",{systemChat "Hi"},{true}] call ace_interact_menu_fnc_createAction;
[_obj, 0, ["ACE_MainActions"], _action] call ace_interact_menu_fnc_addActionToObject;
```
The action is not added.
If you replace `Land_Can_V2_F` with `Box_NATO_Wps_F`, the action is added because `Box_NATO_Wps_F` has `ACE_MainActions`.
**Where did the issue occur?**
Dedicated / Editor (Singleplayer) / Editor (Multiplayer)
**RPT log file**
[arma3_x64_2022-02-06_17-31-32.rpt](/uploads/e4d7e852c634a66eef85a8632e2f8acb/arma3_x64_2022-02-06_17-31-32.rpt)
**Additional context**
This problem did not occur in the previous BWMod version.https://git.koffeinflummi.de/bwmod-team/bwa3-public/-/issues/131Warning message after getting in car2022-01-15T14:57:17+01:00GalNaWarning message after getting in carThis message spamming in RPT after every getting in car.
https://cdn.discordapp.com/attachments/189399686766002176/927493078401548288/dec4bed6179714aa.jpgThis message spamming in RPT after every getting in car.
https://cdn.discordapp.com/attachments/189399686766002176/927493078401548288/dec4bed6179714aa.jpgAggr094Aggr094https://git.koffeinflummi.de/bwmod-team/bwa3-public/-/issues/130Not alined reticle of all optic sights2021-03-10T11:51:11+01:00GalNaNot alined reticle of all optic sightsAll scopes have some [slight tilt](https://steamuserimages-a.akamaihd.net/ugc/1758064695949180785/36B6E11CA658EA43968645E8ED5CCF81348DB455/).All scopes have some [slight tilt](https://steamuserimages-a.akamaihd.net/ugc/1758064695949180785/36B6E11CA658EA43968645E8ED5CCF81348DB455/).https://git.koffeinflummi.de/bwmod-team/bwa3-public/-/issues/129Magazine names are not consistent with the base game2020-05-23T00:16:11+02:00BrettMagazine names are not consistent with the base gameMagazine names should be `5.56 mm` with a space rather than `5.56mm` to match the base gameMagazine names should be `5.56 mm` with a space rather than `5.56mm` to match the base gameAggr094Aggr094https://git.koffeinflummi.de/bwmod-team/bwa3-public/-/issues/127Frag Grenades not working2020-11-28T23:25:05+01:00AIIucardFrag Grenades not workingToday we (vPzGrenBrig37) tested the BWA3 grenades with BWA3 vests and helmets in an only frag grenade mission. It took 5 and more grenades to kill someone. Sometimes a guy was standing right on top of a granade and he didn't died.
For a...Today we (vPzGrenBrig37) tested the BWA3 grenades with BWA3 vests and helmets in an only frag grenade mission. It took 5 and more grenades to kill someone. Sometimes a guy was standing right on top of a granade and he didn't died.
For additional questions ask Kickapoo ;)https://git.koffeinflummi.de/bwmod-team/bwa3-public/-/issues/126Puma doesnt fire ATGM2020-11-28T23:23:07+01:00Storm RiderPuma doesnt fire ATGMThe AI of the PUMA IFV won't fire its ATGMs against other vehicles.The AI of the PUMA IFV won't fire its ATGMs against other vehicles.commy2commy2https://git.koffeinflummi.de/bwmod-team/bwa3-public/-/issues/125Multiple BWmod-weapons not in arsenal2019-12-12T19:43:32+01:00Lukas "LuKe" PansegrauMultiple BWmod-weapons not in arsenalHello,
when placing a BWmod Container (flecktarn, flecktarn+Netz, tropentarn, tropentarn+Netz) and activating the "Container füllen" option, only a few weapons and gadgets of the modification are inside the container, no matter if I use...Hello,
when placing a BWmod Container (flecktarn, flecktarn+Netz, tropentarn, tropentarn+Netz) and activating the "Container füllen" option, only a few weapons and gadgets of the modification are inside the container, no matter if I use the inventory or the arsenal.
Example: There is no MG3, Fliegerfaust, no G36A1 in black (still in light brown and green).
![107410_screenshots_20191023020804_1](/uploads/49af3f3a0a60638592c8b9bc2c847c44/107410_screenshots_20191023020804_1.jpg)https://git.koffeinflummi.de/bwmod-team/bwa3-public/-/issues/124Pzf3 tube and sigting module models2020-01-07T23:01:33+01:00PARTYzanRnDPzf3 tube and sigting module modelsHello, guys! In our community we really care about some inrellevant stuff like the pzf interchangable sighing units or chemical batteries usage for MPADS, so it would be really nice if you break down the pzf3 models for parts or may be g...Hello, guys! In our community we really care about some inrellevant stuff like the pzf interchangable sighing units or chemical batteries usage for MPADS, so it would be really nice if you break down the pzf3 models for parts or may be give a model source so i can do the stuff for your great mod myselfhttps://git.koffeinflummi.de/bwmod-team/bwa3-public/-/issues/123Eagle IV FFV roofgunner2020-02-23T16:07:00+01:00GSGChaserEagle IV FFV roofgunnerEagle IV:
The angle of the FFV Roofgunner is pointing in weird directions. You can only shoot more or less high in the air forward or L/R into/next to the vehicle sided down
https://i.imgur.com/jXgErc2.jpgEagle IV:
The angle of the FFV Roofgunner is pointing in weird directions. You can only shoot more or less high in the air forward or L/R into/next to the vehicle sided down
https://i.imgur.com/jXgErc2.jpghttps://git.koffeinflummi.de/bwmod-team/bwa3-public/-/issues/122LLM 01 and Vario Ray2020-01-29T00:51:10+01:00GSGChaserLLM 01 and Vario RayLLM-01 has still no daylight laser modes in green or tan version. Only working on the black one.
Same goes for the black Vario Ray. Only working on the tan one.
And if you choose a module and try switching between laser/light modes e...LLM-01 has still no daylight laser modes in green or tan version. Only working on the black one.
Same goes for the black Vario Ray. Only working on the tan one.
And if you choose a module and try switching between laser/light modes entries will double.
See comparision between
before:
https://i.imgur.com/gEg1nJf.png
after switching between light/laser modes:
https://i.imgur.com/AYXVuDX.pngAggr094Aggr094