Commit 8202b19c authored by gitmirror's avatar gitmirror
Browse files

Automatic deployment for 2015-10-04 14:03

parent 6e1081ab
/*class Extended_Init_EventHandlers {
/*class Extended_InitPost_EventHandlers {
class BWA3_Eagle_base {
class BWA3_initVehicle {
init = "_this call compile preprocessFileLineNumbers '\bwa3_wheeled_config\fireDummy.sqf'";
......@@ -8,7 +8,7 @@
};
*/
class Extended_Init_EventHandlers {
class Extended_InitPost_EventHandlers {
class BWA3_Eagle_base {
class BWA3_initVehicle {
init = "if (isServer) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle; (_this select 0) call BWA3_fnc_randomizeLicensePlate};";
......
......@@ -14,7 +14,7 @@ class CfgPatches {
};
};
#include "CfgEventhandlers.hpp"
#include "CfgEventHandlers.hpp"
#include "CfgFunctions.hpp"
#include "CfgVehicles.hpp"
......
class Extended_Init_EventHandlers {
class Extended_InitPost_EventHandlers {
class BWA3_Leopard_base {
class BWA3_initVehicle {
init = "if (isServer) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle; (_this select 0) call BWA3_fnc_randomizeLicensePlate; (_this select 0) call BWA3_fnc_randomizeTexture}; _this call BWA3_fnc_liftGunAboveEngine;";
......
......@@ -41,7 +41,7 @@ class Stage3 {
};
};
class Stage4 {
texture="bwa3_machineguns\data\bwa3_mg5_as.paa";
texture="bwa3_machineguns\data\bwa3_default_as.paa";
uvSource="tex";
class uvTransform {
aside[]={1,0,0};
......
class Extended_Init_EventHandlers {
class Extended_InitPost_EventHandlers {
class BWA3_Puma_base {
class BWA3_initVehicle {
init = "if (isServer) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle; (_this select 0) call BWA3_fnc_randomizeLicensePlate};";
......
class Extended_Init_EventHandlers {
class Extended_InitPost_EventHandlers {
class BWA3_Tiger_Base {
class randomizeSerialNumber {
init = "_this call BWA3_fnc_randomizeSerialNumber; _this call compile loadFile '\bwa3_tiger\data\bwa3_tiger_decals.paa';";
......
......@@ -37,7 +37,7 @@ class CfgWeapons {
class ItemInfo: UniformItem {
uniformModel = "-";
uniformClass = "BWA3_Rifleman_02_base";
uniformClass = "BWA3_AutoriflemanMG5_Fleck";
containerClass = "Supply40";
mass = 20;
};
......@@ -62,7 +62,7 @@ class CfgWeapons {
class ItemInfo: UniformItem {
uniformModel = "-";
uniformClass = "BWA3_Rifleman_03_base";
uniformClass = "BWA3_RiflemanG27_Fleck";
containerClass = "Supply40";
mass = 40;
};
......
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment